Vray 3.0 For 3ds Max
2021年6月12日Download here: http://gg.gg/uyjin
*Vray Plugin 3ds Max
*Vray 3.0 For 3ds Max 2019
Improved skin shading in V-Ray 3.0 for 3ds Max. In addition to improved core performance, the latest update to Chaos Group’s renderer, officially released today, includes a number of workflow features tailored to VFX artists.
Chaos Group has officially released V-Ray 3.0 for 3ds Max, following a five-month period in closed beta.
I recall using older versions of max back in 2015, and older and them having Vray components. But in 2021, I have Arnold, which is new to me. I’m currently following an architectural house modeling tutorial on YT and its been heavily reliant on Vray (3ds max 2015/2016). V-Ray 3.0 for 3ds Max is available now. V-Ray 2.0 upgrades start at $420/€300 and the full Workstation license price will be $1,050/€750. As upgrade bundle prices vary, customers should contact their local reseller, Chaos Group representative, or use the new upgrade calculator to see what option fits their needs best. Learn with the Pros. Chaos Group has officially released V-Ray 3.0 for 3ds Max, following a five-month period in closed beta. A much-anticipated upgrade, V-Ray 3.0 accentuates many of the renderer’s strengths, positions it as a tool for every sector of the CG industry, and introduces a new, sometimes contentious, pricing structure. Power for real-world productions. V-Ray 3.0 for 3ds Max is available now. V-Ray 2.0 upgrades start at $420/€300 and the full Workstation license price will be $1,050/€750. As upgrade bundle prices vary, customers should contact their local reseller, Chaos Group representative, or use the new upgrade calculator to.
A much-anticipated upgrade, V-Ray 3.0 accentuates many of the renderer’s strengths, positions it as a tool for every sector of the CG industry, and introduces a new, sometimes contentious, pricing structure.
Power for real-world productions
There’s a lot to talk about in V-Ray 3.0 – notably, raw performance, a new production-quality progressive renderer, and the option to output render elements from V-Ray RT GPU, previously purely a preview engine.
Those new features are summarised in the press release below, and discussed in more detail in the longer story we posted at the start of the beta program, so we won’t cover the same ground here.
Something for every industry sector?
But what’s interesting is V-Ray’s increasingly diverse user base, both in terms of skill level – the new version introduces three UI modes aimed at new, intermediate and experienced users – and industry sector.
As the press release below points out, V-Ray is increasingly used in games cinematics and VFX (the quote from ILM’s Dan Wheaton comes from our own story on The Lone Ranger) as well as architectural visualisation
“When your customers come from a variety of industries … the feature requests can be fairly diverse,” said Vlado Koylazov, lead developer and Chaos Group co-founder. “But speed and simplicity benefit all artists, so they are at the core of 3.0’s development.”
New pricing and licensing policy
One change that some users will find less beneficial is the new pricing policy. Chaos Group has cut the price of a licence of V-Ray for 3ds Max from $1,350 to $1,040, but now charges for additional render nodes.
The advantage of separate render node licences is that they will be usable with any version of V-Ray – including the Maya and Softimage editions – making it easier to use in mixed pipelines.
Updated 5 February: We originally stated that render node licences would be usable with V-Ray for Rhino and V-Ray for SketchUp. Chaos Group tells us that this isn’t possible yet, but that they are currently working on it, and will update customers if it can be done in future.
The disadvantage is that it raises the cost of running V-Ray on a render farm, when compared to the old policy of unlimited free render licences.
While Chaos Group says that the majority of its users run only one or two render nodes, its website also now features a discreet upgrade calculator, enabling users to “plan expenses ahead of time”.
Download the trial and test it yourself
But whether or not you benefit financially from the new release, V-Ray 3.0 for 3ds Max is a substantial update – and one endorsed in the news release below by three of the world’s leading studios.
The software is available now for 3ds Max 2011 and above, running on 64-bit Windows XP or later. You can find a link to the trial version at the foot of the story.Vray Plugin 3ds Max
PRESS RELEASE (Excerpts)
Today’s launch of Chaos Group’s V-Ray 3.0 for 3ds Max continues the company’s goals of making speed and simplicity accessible to all artists. With significant optimizations to the ray tracing core, Brute Force GI, Progressive Path Tracing, Reflections, Refractions and more are running up to 5x faster; while the new Progressive Production Renderer brings a new era of fast set-ups and quick iterations.
Kung Fu Panda 2 HD IMDB: 7.2 Po is now living his dream as The Dragon Warrior, protecting the Valley of Peace alongside his friends and fellow kung fu masters, The Furious Five. It was inevitable that there would be a Kung Fu Panda 2. Dreamworks did a fantastic job as the sequel was just as good as the original. The story focuses upon Lord Shen a peacock who both sought to conquer all of China, but also was told of a prophecy that a warrior would emerge and defeat him. Of course, that would be Po, the Kung Fu Panda. Kung fu panda 2 streaming. Stream Kung Fu Panda 2 on HBO Max. Now known as the Dragon Warrior, protects the Valley of Peace alongside his friends and fellow kung fu masters, the Furious Five. However, a dangerous villain threatens Po’s awesome new life with plans to use a secret weapon to wipe out the martial art and conquer China. In order to defeat the new enemy, Po finds he must recall his past and unlock secrets of.
Simplicity starts with V-Ray 3.0’s new interface. Designed with new and experienced users in mind, three UI modes (Basic, Advanced, and Expert) can be selected to match an artist’s preference. The new V-Ray toolbar includes Quick Settings with dropdowns for production-ready presets for common uses like Archviz Exterior, Archviz Interior, and VFX. Settings for Quality and Shading Rate can be fine-tuned with easy-to-use sliders, making the entire process highly intuitive.
According to beta testers, the speed at which V-Ray 3.0 can produce high-res stills and animations is generating a buzz in the design community. “V-Ray 3.0’s new Progressive Renderer was the talk of our recent 3ds Max London User Group,” said David Bullock, Partner at creative agency Hayes Davidson. “Iterating in real-time should really help speed up our workflow, and we’re definitely looking forward to putting it into production.”
VFX artists will find that V-Ray 3.0 offers improved Subsurface Scattering (SSS) including options for object-based and ray traced illumination, faster hair rendering speeds (up to 15x), view-dependent tessellation that automatically smoothes hair curves, and a dedicated Skin Shader with layered reflections. Now with UDIM and UVTILE support, it’s even easier to move MARI and Autodesk® Mudbox® assets into V-Ray.
“Our game cinematics are usually packed with epic action scenes, huge environments, multiple characters with hair and SSS, fire, explosions, debris, all with 3D motion blur and render passes. That’s a lot to work with, but V-Ray makes it easy to get the job done,” said Kevin Margo, VFX Supervisor at Blur Studios. “3.0 is something to be excited about.”
As an industry standard for large environments and complex scenes, V-Ray’s recent use on Industrial Light & Magic’s (ILM) “Star Trek Into Darkness,” “Pacific Rim” and “The Lone Ranger” has proven why it’s become such a dependable part of the pipeline for the digital environments and matte painting team.
“When we started ‘The Lone Ranger,’ we changed some of the toolsets under the hood: we went strictly over to 3ds Max, using V-Ray as our renderer. That was the final piece of the puzzle. We were getting not only great render results, but great render throughput: it could handle everything we were throwing at it,” said Dan Wheaton, Digital Matte Supervisor at ILM.
V-Ray 3.0 offers a number of additional workflow shortcuts, technical advances and support for open sources technologies. These include:
*Render Mask – Users can define render regions using an object selection or image mask
*Reflection/ Refraction Trace Sets – Provides more direct control in choosing whether reflections and refractions are visible in objects
*Max Ray Intensity – Will easily fix artifacts from over-bright sources
*Probabilistic Lights – Increases the speed of scenes with a high number of lights
*V-Ray RT GPU – Improved with support for Render Elements
*V-Ray Frame Buffer – Improved with added color correction controls
*Open Source Technologies
o Alembic integration with support for hair and particles
o Deep Data output support including OpenEXR 2.0
o Ptex object-space vector displacement support
o Open Shading Language (OSL) support for programmable shaders
o OpenColorIO support for advanced color management
Pricing and Availability
V-Ray 3.0 for 3ds Max is available now. V-Ray 2.0 upgrades start at $420/€300 and the full Workstation license price will be $1,050/€750. As upgrade bundle prices vary, customers should contact their local reseller, Chaos Group representative, or use the new upgrade calculator to see what option fits their needs best.
Download the trial version of V-Ray 3.0 for 3ds Max (Registration required)Related posts:
Tags: 3ds max, Chaos Group, download, licensing, new features, performance, price, progressive renderer, raytracing, speed, trial, V-Ray, V-Ray 3.0, V-Ray RT GPU An example of V-Ray’s rendering power by Stefano Tsai. Images courtesy of Chaos Group.Vray 3.0 For 3ds Max 2019
C Download breaking bad season 3 complete. haos Group’s V-Ray ray tracing software is available for a number of applications including 3ds Max, Maya, Rhino, Sketch-up and Blender, in addition to a stand-alone form. I tried out the recently released 3ds Max version.
I wasn’t using the previous version of V-Ray with Max, so I can’t personally compare its render speed to 3.0’s, but anecdotal reports from forums as well as Chaos Group’s literature, indicate that the new version of V-Ray is significantly faster than its predecessor—by anywhere from 10 to several hundred percent.Simplified User Interface
So what’s new with this version of V-Ray? First and foremost, there’s a somewhat simplified user interface. I admit that I only use 3ds Max periodically and usually find myself more than a little overwhelmed by the interface. Thankfully, the V-Ray part, at least, has gotten a bit easier to decipher and use.
For starters, there’s a new toolbar that gives you handy access to V-Ray’s options, lights, cameras, hair, materials and more. V-Ray’s new tool bar gives you handy access to options, lights, cameras, hair, materials and more.
Jenmam x vijay tv serial download. The toolbar’s Quick Setup button provides one-click setup for Architectural exterior and interior scenes, VFX scenes and studio scenes, automatically setting the Global Illumination (GI), Shadow, and Anti-aliasing type and quality. The Studio setup, for example, selects for brute force plus light cached GI; architectural interior visualization selects for irradiance mapping plus light caching; architectural exteriors go for straight brute force. If you’re not sure what those mean, or why you would chose one over the other, then these quick settings are definitely for you.
You can further adjust the quality of the GI, shading and anti-aliasing from within the Quick Settings dialog with simple sliders.
If you go a little deeper into V-Ray’s setup, 3.0 still simplifies things for you a bit with Basic, Advanced and Expert modes. Basic and Advanced modes essentially hide varying numbers of settings from you in an effort to keep you from being overwhelmed by details.
Where the simplified user interface falls apart a little bit is in V-Ray’s documentation. The only documentation I can find is on Chaos Group’s website. And while it seems relatively complete, it’s basically non-searchable. Let’s say you read somewhere that V-Ray 3.0 supports Embree (a collection of ray tracing kernels developed by Intel and supported by many Intel processors.) How do you enable it? Searching on ‘Embree’ turns up nothing. To find the help, you have to first click on Plug-ins, then Renderer, then System. By the time you’ve made it that far, the documentation itself—which tells you that checking the Use Embree box enables the Intel Embree raycaster—is pretty pointless. It’s faster to just click on every single dialog and scan them for a “Use Embree” checkbox.Progressive Rendering
The most outstanding toy in V-Ray 3.0 is its new progressive rendering engine. In the older, bucket-based rendering methods—which are still available—the image is divided up into chunks called “buckets” which are distributed to your various processor cores. Each bucket is rendered completely before that core moves on to the next one.
[gallery columns=“1” ids=”/article/wp-content/uploads/2014/06/car-before_opt620.jpeg|,/article/wp-content/uploads/2014/06/car-after_opt620.jpeg|V-Ray’s color corrections allow you to adjust the exposure, color balance and contrast of your renders without leaving the 3ds Max environment. The red car is the original render; the other car is the same render after adjustment in V-Ray’s Color Corrections dialog.”]
In a progressive render, it’s more like seeing the entire image rendered at once, but at very low resolution. The renderer then goes back over the scene, again and again, refining the render further with each subsequent pass. The effect is a bit like a fuzzy image slowly coming into focus.
You can set a maximum render time (or ‘quality’), and then interrupt at any point if the render looks adequate to you before that time expires.Last Bucket Syndrome V-Ray simplifies things for you a bit with Basic (left), Advanced and Expert (right) modes, which hide or reveal settings to keep you from being overwhelmed by details.
Another nifty feature is 3.0’s Dynamic Bucket Splitting. This addresses a problem known as “Last Bucket Syndrome.” Oftentimes, at the very end of the render, you’ll be stuck waiting for one last bucket to render. In a beauty shot of a car, for example, it might be part of the headlight that, with all its varying transparencies, reflections and refractions, can bring the ray tracing process to its knees. So the entire render has finished … except for one corner of the headlight assembly, leaving all of your cores idle except the one working on that last, especially taxing section.
Dynamic Bucket Splitting breaks that last bucket down into two smaller buckets, or four, or eight, keeping all of your CPU cores busy and potentially significantly speeding up the render significantly.The Masked Render The tool bar’s Quick Setup button provides one-click setup for a variety of different scene types.
My personal favorite new feature is the Render Mask. You can now render selected parts of your scene based on object selection, layer, an include/exclude list, or a texture map. Why would you want to do that? Maybe you’re working on a render of a 1,000-part assembly and it’s looking pretty good … except for the aluminum texture on your bolts, which is still a bit off. So you tweak and re-render. Tweak and re-render. Tweak and re-render. It’s a familiar story to anyone who works with 3D design. There’s no reason, however, to re-render the entire scene—you really only want to check the texture on the bolts themselves.
The traditional way to handle this task is by defining a small rectangular region that includes a bolt or two and re-rendering only that chunk of the final image. That speeds things up a bit, and it’s still an option in V-Ray 3.0. But the easy to use new render mask is a much better option. Now, I can select a bolt (or several bolts, or everything with the bolt material) and tell V-Ray to use that selection as a mask. When I re-render, V-Ray only renders those bolts. The old render is intact (unless you’ve cleared the buffer) so you don’t wind up with a bunch of bolts floating in the ether, but rather a complete new render with newly textured bolts.But Wait—There’s More!
V-Ray 3.0 has added what it calls comprehensive color corrections to the frame buffer, allowing you to adjust the exposure, color balance and contrast of your renders without leaving the 3ds Max environment. You can also assign a color profile such as ICC (International Color Consortium) and OpenColorIO. A V-Ray render of a watch’s inner workings by Real FX.
V-Ray has improved the way it renders with many, or very bright, light sources. Max Ray Intensity clamps secondary rays to eliminate noise and artifacts caused by very bright light sources. Probabilistic lights increase the render speed of scenes with large numbers of lights.
V-Ray’s improved subsurface scattering, used for rendering translucent materials, may be useful to some engineers. The improved skin material and faster hair and fur rendering … probably less so.Check It Out
Despite welcome changes to simplify its interface, and the addition of progressive rendering, V-Ray is not as simple to use as programs such as Bunkspeed and Keyshot. If you’re not comfortable moving around within 3ds Max (or Maya, for which V-Ray 3.0 is also available) then you’re not going to be immediately comfortable rendering scenes with V-Ray.
Is V-Ray right for you? 3ds Max comes with several perfectly fine rendering engines right out of the box, including mental ray, iray, and Max’s default scanline renderer, but V-Ray’s combination of speed and sophisticated, realistic lighting and textures have won it a widespread community of ardent fans. If you’re curious to see why, you can download a free trial here.More Info
Download here: http://gg.gg/uyjin
https://diarynote.indered.space
*Vray Plugin 3ds Max
*Vray 3.0 For 3ds Max 2019
Improved skin shading in V-Ray 3.0 for 3ds Max. In addition to improved core performance, the latest update to Chaos Group’s renderer, officially released today, includes a number of workflow features tailored to VFX artists.
Chaos Group has officially released V-Ray 3.0 for 3ds Max, following a five-month period in closed beta.
I recall using older versions of max back in 2015, and older and them having Vray components. But in 2021, I have Arnold, which is new to me. I’m currently following an architectural house modeling tutorial on YT and its been heavily reliant on Vray (3ds max 2015/2016). V-Ray 3.0 for 3ds Max is available now. V-Ray 2.0 upgrades start at $420/€300 and the full Workstation license price will be $1,050/€750. As upgrade bundle prices vary, customers should contact their local reseller, Chaos Group representative, or use the new upgrade calculator to see what option fits their needs best. Learn with the Pros. Chaos Group has officially released V-Ray 3.0 for 3ds Max, following a five-month period in closed beta. A much-anticipated upgrade, V-Ray 3.0 accentuates many of the renderer’s strengths, positions it as a tool for every sector of the CG industry, and introduces a new, sometimes contentious, pricing structure. Power for real-world productions. V-Ray 3.0 for 3ds Max is available now. V-Ray 2.0 upgrades start at $420/€300 and the full Workstation license price will be $1,050/€750. As upgrade bundle prices vary, customers should contact their local reseller, Chaos Group representative, or use the new upgrade calculator to.
A much-anticipated upgrade, V-Ray 3.0 accentuates many of the renderer’s strengths, positions it as a tool for every sector of the CG industry, and introduces a new, sometimes contentious, pricing structure.
Power for real-world productions
There’s a lot to talk about in V-Ray 3.0 – notably, raw performance, a new production-quality progressive renderer, and the option to output render elements from V-Ray RT GPU, previously purely a preview engine.
Those new features are summarised in the press release below, and discussed in more detail in the longer story we posted at the start of the beta program, so we won’t cover the same ground here.
Something for every industry sector?
But what’s interesting is V-Ray’s increasingly diverse user base, both in terms of skill level – the new version introduces three UI modes aimed at new, intermediate and experienced users – and industry sector.
As the press release below points out, V-Ray is increasingly used in games cinematics and VFX (the quote from ILM’s Dan Wheaton comes from our own story on The Lone Ranger) as well as architectural visualisation
“When your customers come from a variety of industries … the feature requests can be fairly diverse,” said Vlado Koylazov, lead developer and Chaos Group co-founder. “But speed and simplicity benefit all artists, so they are at the core of 3.0’s development.”
New pricing and licensing policy
One change that some users will find less beneficial is the new pricing policy. Chaos Group has cut the price of a licence of V-Ray for 3ds Max from $1,350 to $1,040, but now charges for additional render nodes.
The advantage of separate render node licences is that they will be usable with any version of V-Ray – including the Maya and Softimage editions – making it easier to use in mixed pipelines.
Updated 5 February: We originally stated that render node licences would be usable with V-Ray for Rhino and V-Ray for SketchUp. Chaos Group tells us that this isn’t possible yet, but that they are currently working on it, and will update customers if it can be done in future.
The disadvantage is that it raises the cost of running V-Ray on a render farm, when compared to the old policy of unlimited free render licences.
While Chaos Group says that the majority of its users run only one or two render nodes, its website also now features a discreet upgrade calculator, enabling users to “plan expenses ahead of time”.
Download the trial and test it yourself
But whether or not you benefit financially from the new release, V-Ray 3.0 for 3ds Max is a substantial update – and one endorsed in the news release below by three of the world’s leading studios.
The software is available now for 3ds Max 2011 and above, running on 64-bit Windows XP or later. You can find a link to the trial version at the foot of the story.Vray Plugin 3ds Max
PRESS RELEASE (Excerpts)
Today’s launch of Chaos Group’s V-Ray 3.0 for 3ds Max continues the company’s goals of making speed and simplicity accessible to all artists. With significant optimizations to the ray tracing core, Brute Force GI, Progressive Path Tracing, Reflections, Refractions and more are running up to 5x faster; while the new Progressive Production Renderer brings a new era of fast set-ups and quick iterations.
Kung Fu Panda 2 HD IMDB: 7.2 Po is now living his dream as The Dragon Warrior, protecting the Valley of Peace alongside his friends and fellow kung fu masters, The Furious Five. It was inevitable that there would be a Kung Fu Panda 2. Dreamworks did a fantastic job as the sequel was just as good as the original. The story focuses upon Lord Shen a peacock who both sought to conquer all of China, but also was told of a prophecy that a warrior would emerge and defeat him. Of course, that would be Po, the Kung Fu Panda. Kung fu panda 2 streaming. Stream Kung Fu Panda 2 on HBO Max. Now known as the Dragon Warrior, protects the Valley of Peace alongside his friends and fellow kung fu masters, the Furious Five. However, a dangerous villain threatens Po’s awesome new life with plans to use a secret weapon to wipe out the martial art and conquer China. In order to defeat the new enemy, Po finds he must recall his past and unlock secrets of.
Simplicity starts with V-Ray 3.0’s new interface. Designed with new and experienced users in mind, three UI modes (Basic, Advanced, and Expert) can be selected to match an artist’s preference. The new V-Ray toolbar includes Quick Settings with dropdowns for production-ready presets for common uses like Archviz Exterior, Archviz Interior, and VFX. Settings for Quality and Shading Rate can be fine-tuned with easy-to-use sliders, making the entire process highly intuitive.
According to beta testers, the speed at which V-Ray 3.0 can produce high-res stills and animations is generating a buzz in the design community. “V-Ray 3.0’s new Progressive Renderer was the talk of our recent 3ds Max London User Group,” said David Bullock, Partner at creative agency Hayes Davidson. “Iterating in real-time should really help speed up our workflow, and we’re definitely looking forward to putting it into production.”
VFX artists will find that V-Ray 3.0 offers improved Subsurface Scattering (SSS) including options for object-based and ray traced illumination, faster hair rendering speeds (up to 15x), view-dependent tessellation that automatically smoothes hair curves, and a dedicated Skin Shader with layered reflections. Now with UDIM and UVTILE support, it’s even easier to move MARI and Autodesk® Mudbox® assets into V-Ray.
“Our game cinematics are usually packed with epic action scenes, huge environments, multiple characters with hair and SSS, fire, explosions, debris, all with 3D motion blur and render passes. That’s a lot to work with, but V-Ray makes it easy to get the job done,” said Kevin Margo, VFX Supervisor at Blur Studios. “3.0 is something to be excited about.”
As an industry standard for large environments and complex scenes, V-Ray’s recent use on Industrial Light & Magic’s (ILM) “Star Trek Into Darkness,” “Pacific Rim” and “The Lone Ranger” has proven why it’s become such a dependable part of the pipeline for the digital environments and matte painting team.
“When we started ‘The Lone Ranger,’ we changed some of the toolsets under the hood: we went strictly over to 3ds Max, using V-Ray as our renderer. That was the final piece of the puzzle. We were getting not only great render results, but great render throughput: it could handle everything we were throwing at it,” said Dan Wheaton, Digital Matte Supervisor at ILM.
V-Ray 3.0 offers a number of additional workflow shortcuts, technical advances and support for open sources technologies. These include:
*Render Mask – Users can define render regions using an object selection or image mask
*Reflection/ Refraction Trace Sets – Provides more direct control in choosing whether reflections and refractions are visible in objects
*Max Ray Intensity – Will easily fix artifacts from over-bright sources
*Probabilistic Lights – Increases the speed of scenes with a high number of lights
*V-Ray RT GPU – Improved with support for Render Elements
*V-Ray Frame Buffer – Improved with added color correction controls
*Open Source Technologies
o Alembic integration with support for hair and particles
o Deep Data output support including OpenEXR 2.0
o Ptex object-space vector displacement support
o Open Shading Language (OSL) support for programmable shaders
o OpenColorIO support for advanced color management
Pricing and Availability
V-Ray 3.0 for 3ds Max is available now. V-Ray 2.0 upgrades start at $420/€300 and the full Workstation license price will be $1,050/€750. As upgrade bundle prices vary, customers should contact their local reseller, Chaos Group representative, or use the new upgrade calculator to see what option fits their needs best.
Download the trial version of V-Ray 3.0 for 3ds Max (Registration required)Related posts:
Tags: 3ds max, Chaos Group, download, licensing, new features, performance, price, progressive renderer, raytracing, speed, trial, V-Ray, V-Ray 3.0, V-Ray RT GPU An example of V-Ray’s rendering power by Stefano Tsai. Images courtesy of Chaos Group.Vray 3.0 For 3ds Max 2019
C Download breaking bad season 3 complete. haos Group’s V-Ray ray tracing software is available for a number of applications including 3ds Max, Maya, Rhino, Sketch-up and Blender, in addition to a stand-alone form. I tried out the recently released 3ds Max version.
I wasn’t using the previous version of V-Ray with Max, so I can’t personally compare its render speed to 3.0’s, but anecdotal reports from forums as well as Chaos Group’s literature, indicate that the new version of V-Ray is significantly faster than its predecessor—by anywhere from 10 to several hundred percent.Simplified User Interface
So what’s new with this version of V-Ray? First and foremost, there’s a somewhat simplified user interface. I admit that I only use 3ds Max periodically and usually find myself more than a little overwhelmed by the interface. Thankfully, the V-Ray part, at least, has gotten a bit easier to decipher and use.
For starters, there’s a new toolbar that gives you handy access to V-Ray’s options, lights, cameras, hair, materials and more. V-Ray’s new tool bar gives you handy access to options, lights, cameras, hair, materials and more.
Jenmam x vijay tv serial download. The toolbar’s Quick Setup button provides one-click setup for Architectural exterior and interior scenes, VFX scenes and studio scenes, automatically setting the Global Illumination (GI), Shadow, and Anti-aliasing type and quality. The Studio setup, for example, selects for brute force plus light cached GI; architectural interior visualization selects for irradiance mapping plus light caching; architectural exteriors go for straight brute force. If you’re not sure what those mean, or why you would chose one over the other, then these quick settings are definitely for you.
You can further adjust the quality of the GI, shading and anti-aliasing from within the Quick Settings dialog with simple sliders.
If you go a little deeper into V-Ray’s setup, 3.0 still simplifies things for you a bit with Basic, Advanced and Expert modes. Basic and Advanced modes essentially hide varying numbers of settings from you in an effort to keep you from being overwhelmed by details.
Where the simplified user interface falls apart a little bit is in V-Ray’s documentation. The only documentation I can find is on Chaos Group’s website. And while it seems relatively complete, it’s basically non-searchable. Let’s say you read somewhere that V-Ray 3.0 supports Embree (a collection of ray tracing kernels developed by Intel and supported by many Intel processors.) How do you enable it? Searching on ‘Embree’ turns up nothing. To find the help, you have to first click on Plug-ins, then Renderer, then System. By the time you’ve made it that far, the documentation itself—which tells you that checking the Use Embree box enables the Intel Embree raycaster—is pretty pointless. It’s faster to just click on every single dialog and scan them for a “Use Embree” checkbox.Progressive Rendering
The most outstanding toy in V-Ray 3.0 is its new progressive rendering engine. In the older, bucket-based rendering methods—which are still available—the image is divided up into chunks called “buckets” which are distributed to your various processor cores. Each bucket is rendered completely before that core moves on to the next one.
[gallery columns=“1” ids=”/article/wp-content/uploads/2014/06/car-before_opt620.jpeg|,/article/wp-content/uploads/2014/06/car-after_opt620.jpeg|V-Ray’s color corrections allow you to adjust the exposure, color balance and contrast of your renders without leaving the 3ds Max environment. The red car is the original render; the other car is the same render after adjustment in V-Ray’s Color Corrections dialog.”]
In a progressive render, it’s more like seeing the entire image rendered at once, but at very low resolution. The renderer then goes back over the scene, again and again, refining the render further with each subsequent pass. The effect is a bit like a fuzzy image slowly coming into focus.
You can set a maximum render time (or ‘quality’), and then interrupt at any point if the render looks adequate to you before that time expires.Last Bucket Syndrome V-Ray simplifies things for you a bit with Basic (left), Advanced and Expert (right) modes, which hide or reveal settings to keep you from being overwhelmed by details.
Another nifty feature is 3.0’s Dynamic Bucket Splitting. This addresses a problem known as “Last Bucket Syndrome.” Oftentimes, at the very end of the render, you’ll be stuck waiting for one last bucket to render. In a beauty shot of a car, for example, it might be part of the headlight that, with all its varying transparencies, reflections and refractions, can bring the ray tracing process to its knees. So the entire render has finished … except for one corner of the headlight assembly, leaving all of your cores idle except the one working on that last, especially taxing section.
Dynamic Bucket Splitting breaks that last bucket down into two smaller buckets, or four, or eight, keeping all of your CPU cores busy and potentially significantly speeding up the render significantly.The Masked Render The tool bar’s Quick Setup button provides one-click setup for a variety of different scene types.
My personal favorite new feature is the Render Mask. You can now render selected parts of your scene based on object selection, layer, an include/exclude list, or a texture map. Why would you want to do that? Maybe you’re working on a render of a 1,000-part assembly and it’s looking pretty good … except for the aluminum texture on your bolts, which is still a bit off. So you tweak and re-render. Tweak and re-render. Tweak and re-render. It’s a familiar story to anyone who works with 3D design. There’s no reason, however, to re-render the entire scene—you really only want to check the texture on the bolts themselves.
The traditional way to handle this task is by defining a small rectangular region that includes a bolt or two and re-rendering only that chunk of the final image. That speeds things up a bit, and it’s still an option in V-Ray 3.0. But the easy to use new render mask is a much better option. Now, I can select a bolt (or several bolts, or everything with the bolt material) and tell V-Ray to use that selection as a mask. When I re-render, V-Ray only renders those bolts. The old render is intact (unless you’ve cleared the buffer) so you don’t wind up with a bunch of bolts floating in the ether, but rather a complete new render with newly textured bolts.But Wait—There’s More!
V-Ray 3.0 has added what it calls comprehensive color corrections to the frame buffer, allowing you to adjust the exposure, color balance and contrast of your renders without leaving the 3ds Max environment. You can also assign a color profile such as ICC (International Color Consortium) and OpenColorIO. A V-Ray render of a watch’s inner workings by Real FX.
V-Ray has improved the way it renders with many, or very bright, light sources. Max Ray Intensity clamps secondary rays to eliminate noise and artifacts caused by very bright light sources. Probabilistic lights increase the render speed of scenes with large numbers of lights.
V-Ray’s improved subsurface scattering, used for rendering translucent materials, may be useful to some engineers. The improved skin material and faster hair and fur rendering … probably less so.Check It Out
Despite welcome changes to simplify its interface, and the addition of progressive rendering, V-Ray is not as simple to use as programs such as Bunkspeed and Keyshot. If you’re not comfortable moving around within 3ds Max (or Maya, for which V-Ray 3.0 is also available) then you’re not going to be immediately comfortable rendering scenes with V-Ray.
Is V-Ray right for you? 3ds Max comes with several perfectly fine rendering engines right out of the box, including mental ray, iray, and Max’s default scanline renderer, but V-Ray’s combination of speed and sophisticated, realistic lighting and textures have won it a widespread community of ardent fans. If you’re curious to see why, you can download a free trial here.More Info
Download here: http://gg.gg/uyjin
https://diarynote.indered.space
コメント